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Toria Theo

Toria Theo

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Toria Theo
I am skilled in the entire production pipeline, from initial concept and sculpting to final rendering and rigging, and I have a passion for character creation in Zbrush. Scuplting, retopology, UV Unwrap, texturing, baking, rigging, skinning, light composition. My software that I use at work: Zbrush, Unreal Engine, Unity, Blender, Substance Painter, Marmoset Toolbag, Photoshop.